XNA Game Programming Adventures
Welcome one and all to my revamped site XNA Game Programming Adventures! Don't worry all of my loyal readers as I am still working on the Role Playing Game tutorial series on creating Eyes of the Dragon. There is a page dedicated entirely to the XNA RPG tutorials.I will be working on other tutorials at the same time.
I chose XNA Game Programming Adventures for the name of the site because that is how I view learning game programming, and programming in general, as an adventure. There is always something new to learn or something new to experiment with. You never know where your journey will take you. I hope to guide others on their game programming adventures.
Creating a game can be a fun and rewarding experience. The XNA Framework and C# makes this easier than in other programming languages. XNA has wonderful features that can be extended using object-oriented programming techniques. I will try and write my tutorials so that if you find something you like in one it will be easy to just pop that out of the tutorial and place it into your game.
I will be using Visual C# 2008 Express Edition and XNA Game Studio 3.0 for my tutorials. I will write the tutorials in PDF format so you can easily download them to your computer and read them at your leisure. Make sure to visit the News Page for the latest news on what I am working on. If you are interested in my role playing game tutorials I will be posting frequent updates on my blog Creating a Role Playing Game with XNA 3.0.
Other than my role playing game I am working on two other XNA projects. The first I don't have a lot of time for but it is called Crystal Caverns. It is a side scrolling game along the lines of Super Mario Brothers or Ghosts and Goblins. The other is an entry to a game programming challenge at Game Institute.
I hope you enjoy your stay here at XNA Game Programming Adventures. If you have an idea on a tutorial you would like to see you can use the Contact Me page and send me an email. I try to respond to all email in a timely fashion.
Good luck with your XNA game programming adventures.
Jamie McMahon
